Hi, my name is Zandor Smith and I am a software programmer. I have been developing software for over 7 years. During this time span, I've been working with a varying range of technologies targeted at different platforms such as Windows, PS4 and Xbox One but also mobile with iOS.
I am a graduated Game Programmer from Breda University of Applied Sciences (BUas). During my education at BUas, I've been working on big projects in multi-disciplinary teams, but also on small personal projects. The most prominent projects I've worked on are P.A.I.N.T. and Möbler which are featured below. In these projects, I've fulfilled my roles ranging from Engine, Tools or Network Programmer to setting up & managing QA pipelines.
In this cooperative third-person shooter, you take control of the P.U.N.K.’s. Rebels that shoot their way through an evil factory with high-powered paint blasters. Sabotage the tyrannical corporation and fight your way through their factory to achieve the highest chaos score! A team consisting of me and 24 other people has worked on this game for an entire school year as part of our education.Learn morePlay on Steam
Möbler is a spin-off of the popular arcade game Tetris®, created by a team consisting of me and 8 other people. We created this game in 8 weeks during our first year at Breda University of Applied Sciences. After the school block ended, we continued development on the game and now it has been released on Steam! The game is created in Unreal Engine.Learn morePlay on Steam
Tomorrow Engine is a cross platform C++ game framework which allows the creation of online multiplayer deterministic linear card games. The game we created with this is called Reptoads. In the game, the player has to fight the opponent and the 3 monsters in order to win the game. The framework supported PlayStation 4 and Windows 10.GitHub